Client Skills

Who the work is really made for

November 5, 2026 · 4 min read

Marketing and brand work — the business of making campaigns, identities, websites and sales materials meant to move a customer to act — is fluent in audiences in the plural: segments, personas, tiers, lookalikes. It is nearly silent about the one audience that is always in the room: the person who has to say yes before the work reaches anyone else. A campaign is written for a homeowner, a franchisee, a nurse. It is reviewed by a committee, an owner, a brand board. Those are different people asking different questions, and the finished work almost always answers the approver's questions rather than the customer's — because the approver is the one who decides whether it gets made at all.

This is not intentional — it is what the arrangement produces. Creative work drifts toward the approver because the person who pays for the work is also the person who judges it, while the customer it is meant to move has no invoice, no seat, and no vote. Nothing in that setup pulls the work back toward the customer unless someone deliberately puts something there to do it.

Approval is a different test than effectiveness

Judgment asks whether the work will make someone do something. Approval asks whether it is defensible to the people in the room — and defensible is a low bar. Safe passes. Committee-neutral passes. A layout that offends nobody and says nothing passes with ease, because nobody can be blamed for it. Much of what looks generic in a market is not laziness; it is the visible output of optimizing for defensibility.

The tell is in the feedback that arrives. Rarely "this will not move the customer" — far more often "I am not sure about that headline." Nobody is wrong in that moment. The reviewer is answering a different question than the one the work was made for, and most review processes have no mechanism for noticing the difference.

What the better-looking processes do

  • The buyer is described concretely before concepts exist — a person, a situation, a decision — rather than a segment name on a slide.
  • Decision rights get settled early: one person who can say no, everyone else offering input. Most projects have one veto and five opinions, and the arguments that cost weeks come from pretending otherwise.
  • The buyer's own language gets into the room. Two sentences from a real customer out-argue a paragraph of anyone's theory.
  • Work gets read the way the buyer would encounter it — on a phone, at actual size, in real context — before it is presented to anyone with authority over it.
The room approves. The street decides.

The tools for making things have improved enormously; the machinery for settling who a thing is for has not. That gap is where most of the value leaks out of a project, and it is a process problem rather than a talent problem — which means it yields to a few lines written down early, and to keeping the argument about the audience in the room where the work is made instead of in the room where it is reviewed.

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